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To model a face in 3ds max, first you will need to start by creating a polygonal base shape for your head. Next, use the tools available in 3ds Max such as the Extrude and Bevel settings to shape and define the facial features. Finally, use the Sub-Object modeling tools such as the multi-sub object,Read more
To model a face in 3ds max, first you will need to start by creating a polygonal base shape for your head. Next, use the tools available in 3ds Max such as the Extrude and Bevel settings to shape and define the facial features.
Finally, use the Sub-Object modeling tools such as the multi-sub object, edge chamfer, and soft selection settings to further refine your face model. For more detailed instructions, you can refer to tutorials available online.
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